Code — how this page is built
Under the hood
The actual source of the components on this page, read straight from the repo. Copy it, read it, or open it on GitHub.
KaleidoscopeGameview on GitHub ↗
Captures pointer strokes and redraws each one N times around the centre (rotated) plus a mirrored copy, with a rotating hue. Trails accumulate on the canvas.
'use client';
import * as React from 'react';
import { Win98Button } from '@/components/ui/win-98-button';
const SIZE = 480;
export function KaleidoscopeGame() {
const canvasRef = React.useRef<HTMLCanvasElement>(null);
const [segments, setSegments] = React.useState(8);
const drawing = React.useRef(false);
const last = React.useRef<{ x: number; y: number } | null>(null);
const hue = React.useRef(0);
const clear = React.useCallback(() => {
const ctx = canvasRef.current?.getContext('2d');
if (!ctx) return;
ctx.fillStyle = '#14110b';
ctx.fillRect(0, 0, SIZE, SIZE);
}, []);
React.useEffect(() => {
clear();
}, [clear]);
const pos = (e: React.PointerEvent) => {
const r = canvasRef.current!.getBoundingClientRect();
return {
x: ((e.clientX - r.left) / r.width) * SIZE - SIZE / 2,
y: ((e.clientY - r.top) / r.height) * SIZE - SIZE / 2,
};
};
const stroke = (a: { x: number; y: number }, b: { x: number; y: number }) => {
const ctx = canvasRef.current?.getContext('2d');
if (!ctx) return;
hue.current = (hue.current + 4) % 360;
ctx.strokeStyle = `hsl(${hue.current} 80% 60%)`;
ctx.lineWidth = 3;
ctx.lineCap = 'round';
ctx.save();
ctx.translate(SIZE / 2, SIZE / 2);
for (let i = 0; i < segments; i++) {
ctx.rotate((Math.PI * 2) / segments);
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.stroke();
// mirrored
ctx.beginPath();
ctx.moveTo(a.x, -a.y);
ctx.lineTo(b.x, -b.y);
ctx.stroke();
}
ctx.restore();
};
return (
<div className="flex w-full max-w-[520px] flex-col items-center gap-5">
<canvas
ref={canvasRef}
width={SIZE}
height={SIZE}
onPointerDown={(e) => {
drawing.current = true;
last.current = pos(e);
canvasRef.current?.setPointerCapture(e.pointerId);
}}
onPointerMove={(e) => {
if (!drawing.current) return;
const p = pos(e);
if (last.current) stroke(last.current, p);
last.current = p;
}}
onPointerUp={() => {
drawing.current = false;
last.current = null;
}}
className="aspect-square w-full max-w-full touch-none rounded-full border border-foreground/20"
/>
<div className="flex items-center gap-2">
<Win98Button onClick={() => setSegments((s) => (s % 12) + 4)} aria-label="symmetry">
{segments}-fold
</Win98Button>
<Win98Button onClick={clear}>Clear</Win98Button>
</div>
<div className="font-mono text-[11px] uppercase tracking-[0.12em] opacity-45">
drag inside the circle to draw
</div>
</div>
);
}