Code — how this page is built

Under the hood

The actual source of the components on this page, read straight from the repo. Copy it, read it, or open it on GitHub.


MandelbrotGameview on GitHub ↗

Per-pixel escape-time Mandelbrot into an ImageData buffer; clicking recenters and halves the view scale (right-click doubles it) to zoom.

'use client';

import * as React from 'react';

import { Win98Button } from '@/components/ui/win-98-button';

const W = 560;
const H = 420;
const START = { cx: -0.6, cy: 0, scale: 3.2 };

export function MandelbrotGame() {
  const canvasRef = React.useRef<HTMLCanvasElement>(null);
  const [view, setView] = React.useState(START);
  const [busy, setBusy] = React.useState(false);

  React.useEffect(() => {
    const ctx = canvasRef.current?.getContext('2d');
    if (!ctx) return;
    setBusy(true);
    const img = ctx.createImageData(W, H);
    const maxIter = 140;
    const aspect = W / H;
    const sx = view.scale;
    const sy = view.scale / aspect;
    for (let py = 0; py < H; py++) {
      const y0 = view.cy + (py / H - 0.5) * sy;
      for (let px = 0; px < W; px++) {
        const x0 = view.cx + (px / W - 0.5) * sx;
        let x = 0;
        let y = 0;
        let i = 0;
        while (x * x + y * y <= 4 && i < maxIter) {
          const xt = x * x - y * y + x0;
          y = 2 * x * y + y0;
          x = xt;
          i++;
        }
        const o = (py * W + px) * 4;
        if (i === maxIter) {
          img.data[o] = 20;
          img.data[o + 1] = 17;
          img.data[o + 2] = 11;
        } else {
          const t = i / maxIter;
          img.data[o] = Math.floor(255 * Math.min(1, t * 2.2));
          img.data[o + 1] = Math.floor(255 * Math.pow(t, 0.7));
          img.data[o + 2] = Math.floor(120 + 135 * (1 - t));
        }
        img.data[o + 3] = 255;
      }
    }
    ctx.putImageData(img, 0, 0);
    setBusy(false);
  }, [view]);

  const zoom = (e: React.MouseEvent, factor: number) => {
    const rect = canvasRef.current!.getBoundingClientRect();
    const aspect = W / H;
    const px = (e.clientX - rect.left) / rect.width;
    const py = (e.clientY - rect.top) / rect.height;
    setView((v) => ({
      cx: v.cx + (px - 0.5) * v.scale,
      cy: v.cy + (py - 0.5) * (v.scale / aspect),
      scale: v.scale * factor,
    }));
  };

  return (
    <div className="flex w-full max-w-[580px] flex-col items-center gap-4">
      <canvas
        ref={canvasRef}
        width={W}
        height={H}
        onClick={(e) => zoom(e, 0.5)}
        onContextMenu={(e) => {
          e.preventDefault();
          zoom(e, 2);
        }}
        className="w-full max-w-full cursor-zoom-in rounded-md border border-foreground/20"
      />
      <div className="flex items-center gap-2">
        <Win98Button onClick={() => setView(START)} className="h-9 px-5">
          Reset
        </Win98Button>
        <span className="font-mono text-[11px] uppercase tracking-[0.12em] opacity-50">
          {busy ? 'rendering…' : `zoom ${(START.scale / view.scale).toFixed(1)}× · click to dive, right-click out`}
        </span>
      </div>
    </div>
  );
}
↖ kaspirius